In this guide, we are going to take a look at all safe code combinations and puzzle solutions in the game.
All Safe Code Combinations: Industrial craft 2 1.7.10.
Using the codes below, you unlock various safes in the game. Let’s get started!
- West Office Safe – L9, R15, L7
- Police Station 3rd Floor Locker – DCM
- Waiting Room Safe – L6, R2, L11
- Sewers Control Room Locker Code – SZF
- Treatment Pool Room Safe – L2, R12, L8
- West Office Desk Left Side – NED
- West Office Desk Right Side – MRG
- Shower Room 2F Locker – CAP
All Puzzle Solutions:
Let’s take a look at the various puzzles and how you can solve them.
Lion Statue Puzzle: This is located in the Main Hall, 1st Floor of the Police Station. The solution is Lion, Twig, Eagle and Crown, Flame, Flying Bird for Scenario B.
Unicorn Statue Puzzle: This is located in the Lounge area, 2nd floor of the Police Station. The solution is Fish, Scorpion, Aquarius and Twins, Scale, Worm for Scenario B.
Maiden Statue Puzzle: This is located in the West Storage Room, 3rd Floor of the Police Station. The solution is Woman, Bow, Snake and Ram, Harp, Bird for Scenario B.
Prison Switchboard Puzzle: This is located in Generator room, B1 of Police Station. Simply flip the 3rd and the 4th switches to solve this. Note that this is applicable to Leon only.
Chess Plug Sockets Puzzle: This is located in Monitor Room found in Sewers. Now there are two solutions depending on the run you are doing. The solution for 1st run is: Right Wall – Pawn, Queen, King and Left Wall – Bishop, Rook, Knight. The solution for the 2nd run is Right Wall – Pawn, Rook, Knight and Left Wall – Queen, Bishop, King.
Lab Code Puzzle: This is located in the Lab area of Greenhouse Control Room. Again, depending on your scenario there are two solutions. They are 3123 and 2067, and for Scenario B, it’s 2048 and 5831.
The Puzzle When You Are Playing As Sherry: Get the teddy from her room. You need to examine to find the block in it. The top portion of the blocks should have the following shapes: Square, Triangle, Circle, Star, Triangle, and the ones on the front should have Circle, Square, Star, Square, Star.
The Two Plugs – Queen And King Plus Puzzle: This is located in the Supplies Storage Room of the Lower Sewers. Grab the Queen Plug, insert it in the door, the door will open, enter it, take the weapon, you will get the King Plug, now go back and remove the Queen Plug, put the Queen Plug to its original place, put the King Plug in the same side as you came from, grab the Queen Plug, and then go back to the King Plug, Take it out and you should be back at the Storage Room. Now go back to the Monitor Room.
Dispersal Cartridge Puzzle: This is found in Drug Testing Lab of the Lab area. Again, depending on scenario, we have two solutions. The solution for Scenario A is Red, Green, Blue, Red, Green, Blue, Red, Green and solution for Scenario B is Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green.
Electronic Door Panel For Leon: This is located in Jail, B1, Police Station. The correct path is (without considering the one input and two outputs): The last two cubes from the right on the first row, the third and fourth cubes from the right on the second row, then the last cube from the right on the third row, from here there are two paths: Path A: the third, second and first cubes from the right on the third row, then first cube from the right on the 4th row and finally to the bottom output. Path B: The third cube on the 3rd row from the right to the 3rd cube from the right on the 4th row to 2nd cube from the right on the 4th row, 2nd cube from right on the 3rd row, to 2nd cube from the row on the 2nd row, to the 2nd and 1st row from the 1st row and finally to the 1st output.
Electronic Door Panel For Claire: This is located in Private Collection Room, 2nd floor of Police Station. All positions are from right. The solution is: From input terminal from top left to last cube on 1st row to last cube on 2nd row to last cube on 3rd row to Path A: 3rd on 3rd row to 3rd cube on 2nd row to 3rd, 2nd and 1st cubes on 1st row to the Output on top right. Path B: 3rd cube on 3rd row to 3rd cube on 4th row, 2nd cube on 4th row to 2nd cube on 3rd row, 2nd cube on 2nd row to 1st cube on 2nd row to 1st cube on 3rd row to 1st cube on 4th row and finally to the second output at bottom left.
Check out how to solve all the mysteries in this guide! This guide shows how to solve puzzles, images & locations which are tied to each stage.
Featured Related Articles
All Story Mission | Unlock Safes |
Table of Contents
All Puzzle List - Overview
All Puzzles List
No. | Puzzle | Rewards |
---|---|---|
1 | Lion Statue Puzzle | Lion Medallion |
2 | Unicorn Statue Puzzle | Unicorn Medallion |
3 | Maiden Statue Puzzle | Maiden Medallion |
4 | Generator Room Puzzle | Generator Room Switchboard |
5 | Jail Switchboard Puzzle | Generator Room Switchboard |
6 | Private Collection Room Puzzle | Parking Garage Key |
7 | Gear Puzzle | Electronic Part key item |
8 | Blocks Puzzle | Scissors |
9 | Chess Puzzle | Opens the door |
10 | Switch Puzzle | Brings back the power |
11 | Greenhouse Control Room Code Puzzle | Opens the way to the lounge |
12 | Drug Testing Lab Code Puzzle | Opens the way to the Drug Testing Lab |
13 | Greenhouse Lab Chemical Puzzle | Receive the Dispersal Catridge |
In this guide, we separated stories into sections and introduce mysteries you will need to face. By solving those puzzles, you will receive key items to go to the final stage of the game.
Opening ~ RPD - Puzzle List
The Lion Statue Puzzle
Side A (1st Playthrough) (Leon / Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon / Claire)
Click to Enlarge
Solution
1st Slot | 2nd Slot | 3rd Slot | |
---|---|---|---|
Side A (1st Playthrough) | Lion | Leaf | Bird |
Side B (2nd Playthrough) | Crown | Flame | Bird |
You need to match 3 designs. The puzzle solves when designs match to a certain combination.
When Solved
Get Lion Medallion
The Unicorn Statue Puzzle
Side A (1st Playthrough) (Leon / Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon / Claire)
Click to Enlarge
Solution
1st Slot | 2nd Slot | 3rd Slot | |
---|---|---|---|
Side A (1st Playthrough) | Pisces | Scorpio | Aquarius |
Side B (2nd Playthrough) | Twins | Scale | Small Snake |
You need to match 3 designs. The puzzle solves when designs match to a certain combination.
When Solved
Get Unicorn Medallion
The Maiden Statue Puzzle
Side A (1st Playthrough) (Leon/Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon/Claire)
Click to Enlarge
Solution
1st Slot | 2nd Slot | 3rd Slot | |
---|---|---|---|
Side A (1st Playthrough) | Rusted Face | Rusted image above leaf symbol | Rusted symbol above bird |
Side B (2nd Playthrough) | Ram | Harp | Bird |
You need to match 3 designs. The puzzle solves when designs match to a certain combination.
When Solved
Get Maiden Medallion
Check Out Story Walkthrough List Here!
Parking Lot ~ RPD (Chief's Office) - Puzzle List
Generator Room Puzzle (Leon)
Side A (1st Playthrough) (Leon)
Click to Enlarge
Side B (2nd Playthrough) (Leon)
Click to Enlarge
Solution
1st Lever | 2nd Lever | 3rd Lever | 4th Lever | |
---|---|---|---|---|
Side A (1st Playthrough) | OFF | OFF | ON | ON |
Side B (2nd Playthrough) | OFF | ON | ON | OFF |
You need to match 4 On/Off levers to a certain pattern. The puzzle solves when 4 levers match to a certain combination.
When Solved
Get Generator Room Switchboard
Check Out Leon A Walkthrough Pt.3 Here!
Jail Switchboard Puzzle
Side A (1st Playthrough) (Leon)
Click to Enlarge
Side B (2nd Playthrough) (Leon)
Click to Enlarge
Solution
Route |
---|
Check the above images and follow the way it is done |
Create a path that connects all three wires from the corners of the box to solve the puzzle.
When Solved
Open the Jail
Check Out Leon B Walkthrough Pt.3 here!
Private Collection Room Puzzle
Side A (1st Playthrough) (Claire)
Click to Enlarge
Side B (2nd Playthrough) (Claire)
Click to Enlarge
Solution
Route |
---|
Check the above image and follow the way it is done |
Create a path that connects all three wires from the corners of the box to solve the puzzle.
When Solved
Parking Garage Key
Check Out Claire A Walkthrough Pt.3 Here!
Gear Puzzle - Side A (1st Playthrough) & B (Leon/Claire)
Solution
1 | Go through 3F Police Station 3F then move towards the East Storage Room - find the Large Gear inside this room |
---|---|
2 | Put the Large Gear on the machine to your right to lower the Stairs |
3 | Head up the Stairs and get the Small Gear from the machine behind the Bell |
4 | Use the Small Gear on the machine by the bottom of the Stairs |
5 | Take the Large Gear from the first machine, and climb back up the Stairs |
6 | Put the Large Gear in the machine where you found the Small Gear to make the Bell ring |
First of all, get the gear at 3F East Storage Room of the Police Station and follow the above steps.
When Solved
The Boxed Electronic part falls onto the floor. Make sure to inspect the box to get the Electronic Part Key Item.
Check Out All Story Walkthrough Here!
Play As Sherry (Claire Only) - Puzzle List
The Blocks Puzzle Side A (1st Playthrough) & B (Claire)
Click to Enlarge
Solution
1st Block | 2nd Block | 3rd Block | 4th Block | 5th Block |
---|---|---|---|---|
Square | Triangle | Circle | Star | Triangle |
You need to find a certain combination of blocks, where all figures match. Make sure to pick up the block first hidden inside the doll behind you when you start this section.
When Solved
Get A Scissors
Check Out Play As Sherry Guide For Claire!
Sewers ~ vs. G
The Chess Puzzle
Side A (1st Playthrough) (Leon/Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon/Claire)
Click to Enlarge
Solution
Side A (1st Playthrough) | Side B (2nd Playthrough) | |
---|---|---|
1 | King Plug | Knight Plug |
2 | Queen Plug | Rook Plug |
3 | Pawn Plug (Default is OK) | Pawn Plug (Default is OK) |
4 | Knight Plug (Default is OK) | King Plug |
5 | Rook Plug | Bishop Plug |
6 | Bishop Plug (Default is OK) | Queen Plug |
You need to locate plugs corresponding to the locations above.
When Solved
Opens the door
The Switch Puzzle
Side A (1st Playthrough) (Leon/Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon/Claire)
Click to Enlarge
Solution
1st Lever | 2nd Lever | 3rd Lever | 4th Lever | |
---|---|---|---|---|
Side A (1st Playthrough) | ON | ON | OFF | ON |
Side B (2nd Playthrough) | OFF | ON | ON | ON |
The solution is to flip the corresponding switches in the picture.
When Solved
Bring back the power
Check Out Leon A Walkthrough Pt.6 Here!
Laboratory ~ Ending - Puzzle List
The Greenhouse Control Room Code Puzzle
In this puzzle, you need to input symbols on the panel to match a certain series of codes found in the area to open the Drug Testing Lab, and the hatch in the Greenhouse that leads to the lounge area.
Greenhouse Hatch Code Solutions
Side A (1st Playthrough) (Leon/Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon/Claire)
Click to Enlarge
Solution
Code Shape |
---|
Input the code as shown in the above image |
You need to match the shapes of codes displayed to a certain pattern. You can input these codes directly on the panel without finding the codes on the map.
When Solved
Opens the hatch leading down to the lounge.
The Drug Testing Lab Code Solution
Side A (1st Playthrough) (Leon/Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon/Claire)
Click to Enlarge
Solution
Code Shape |
---|
Input the code as shown in the above image |
You need to match the shapes of codes displayed to a certain pattern. You can input these codes directly on the panel without finding the codes on the map.
When Solved
Unlocks door to the Drug Testing Lab.
Check Out Leon B Walkthrough Pt.6 Here!
Greenhouse Lab Chemical Puzzle
Side A (1st Playthrough) (Leon/Claire)
Click to Enlarge
Side B (2nd Playthrough) (Leon/Claire)
Click to Enlarge
Solution
Side A (1st Playthrough) | SideB | |
---|---|---|
1 | Press the middle button Swap the location of the cylinder (Medium: Large: Small) |
Press right button Swap cylinder place (large: small: medium) |
2 | Press left button Transfer from large cylinder to medium cylinder |
Press the middle button Swap the location of the cylinder (small: large: medium) |
3 | Press the right button Swap the location of the cylinder (Medium: Small: Large) |
Press left button to transfer from large to small |
4 | Press the middle button Swap the location of the cylinder (Small: Medium: Large) |
Press right button Swap cylinder place (Small: Medium: Large) |
5 | Press left button Transfer from small cylinder to small cylinder |
Press the middle button Swap the location of the cylinder (Medium: Small: Large) |
6 | Press right button Swap cylinder place (small: large: medium) |
Press left button to transfer from small to medium |
7 | Press the middle button Swap the location of the cylinder (large: small: medium) |
Press right button Swap cylinder place (medium: large: small) |
8 | Press left button Transfer from small cylinder to large cylinder |
Press the middle button Swap the location of the cylinder (large: medium: small) |
9 | - | Press left button to to transfer from the middle. |
Note!
If you clear this puzzle with the least number of moves, you'll unlock the achievement 'Genius Pharmacist'.
If you clear this puzzle with the least number of moves, you'll unlock the achievement 'Genius Pharmacist'.
Claire Lab Codes Resident Evil 2
Check out Claire B Walkthrough Pt. 6 Here!Resident Evil 2 (RE2) Related Article
Resident Evil 2 Download
Story Mission Walkthrough
Leon Walkthrough | Claire Walkthrough |
Game Mode
Story Mode | 4th Survivor Mode |
Tofu Survivor Mode | Ghost Survivors Mode |
Game Database
All Weapons List | Infinite Weapons List |
All Items List | All Enemies List |
All Costume List | All Mr. Raccoon List |
All Character List | All Puzzles List |
For the past week, millions of players have had the chance to play Capcom’s remake of Resident Evil2, a full-fledged reimagining of the 1998 classic from the original PlayStation. The story follows protagonists Leon S. Kennedy and Claire Redfield, as players will be able to play their respective storylines as they each look to escape the terrors of the Racoon City Police Department and surrounding areas, as well as uncover the conspiracy centered around the recent zombie outbreak.
During the game’s final act, both characters will find themselves trenching through the dark hallways of the Umbrella Corp. Underground Facility in search of the G-virus, the chemical solution responsible for the recent outbreak. In order to gain access to the facility’s maximum security lab, players will need to upgrade their security clearance ID wristbands they acquire shortly after entering the area in order to eventually find the virus, and beat one of Resident Evil 2‘s multiple storylines.
In order to upgrade the wristband from level 2 to level 3 security clearance, players will need to find the cooling solution for the facility’s Greenhouse section, which opens a new area where the level 3 upgrade can be acquired. This guide will walk through how to acquire the cooling solution, from finding the initial capsule, to arming it with the solution necessary to clear the pathway for players.
Note: Depending of which walkthrough is being played, the location of key items and combinations to unlock certain areas will vary.
This guide follows the ‘A’ Walkthrough, as Leon.
Players will first need to acquire the Dispersal Cartridge, located in the Greenhouse Control Room. When prompted, a short cutscene will initiate, showing the current state of the canister has no effects on the vegetation, which is referred to as ‘Plant 43’.
Once players have the capsule, make note of the input device to the right of the dispersing mechanism; this will be important throughout the entire section. From here, head into the Greenhouse and examine the escape hatch in the lower-right corner of the room. Examine the hatch and make note of the combination of symbols, then return to the input device in the Control Room and enter the combination to gain access to the basement floor.
Once players have entered the hatch, they should first head towards the room’s dead end and pick up the floor map laying on the table. Turn around and head into the hallway corridor, where there are multiple zombies and lickers waiting. Make sure to grab the trophy placed on the table in the middle of the hallway, kill as many zombies as desired, then head through the door at the other end. Head up the stairs and turn left to find the Signal Modulator in the wall.
Head through the door in the Storage Room, which brings players back to the save room. Return to the Control Room and examine the trophy, where a different code is located under its base. Enter the new code to unlock the panel in the Drug Testing Lab, which is located in the upper-right area of the Greenhouse. Once players have entered the lab, they’ll need to insert the Dispersal Cartridge to start a puzzle which will, in turn, fill the container up with the required solution.
In order to solve the puzzle, the vial farthest to the left needs to be filled exactly to where the red measurement line is located. For the quickest steps to get there, first fill the left-most vial all the way up to the top by swapping out the middle and right vials and combining the solution as needed. Then, swap the left and middle vials before filling the middle tube to its maximum amount. Once that’s done, move the tubes around so they go in the order of small, medium, and large capacities. Move the fluid in the medium vial to the small one, then continue to move the vial around so the large and small vials are in the left and middle, respectively. Combine the fluids to match the required amount to complete the puzzle.
After solving the puzzle, the Dispersal Cartridge is returned to inventory. Head back down the hatch to the basement level and locate the wall module next to the vending machines, where the Signal Modulator can be inserted. Before inserting it, however, make note of the code shown on the wall – that’s the same signal prompt needed from the Modulator in order to turn the power back on in the basement. Examine the Modulator and switch its frequency in order to make it compatible with the wall module. Inserting the Signal Modulator restores power to the basement level, granting access to the Low-Temp Testing Lab.
Once inside the testing lab, head into the large room in the back where the Dispersal Cartridge can be inserted. Once the lab machine finishes the procedure, the solution is then ready for use. Head all the way back to the Greenhouse Control Room, insert the cartridge, and see the layout of the Greenhouse completely change. Reenter the Greenhouse and earn the Level 3 Security Clearance to the facility.
Resident Evil 2 is filled with numerous puzzles rewarding players with anything from new weapons to even more durable equipment. None of those rewards, however, will prevent players from having to encounter the terrorizing Mr. X, who always seems to be stalking Leon and Claire at every corner they turn. With most of this walkthrough running parallel between both walkthroughs, make sure to use it in order to access the game’s true ending even quicker.
Resident Evil 2 is available now for PC, PlayStation 4, and Xbox One.
Poor Sherry can’t catch a break. Not only are her parents megalomaniac biochemists, but now she’s been implanted with the G-Virus. In a rare moment of compassion, Annette invites Claire down into Umbrella’s NEST laboratory to try and cure Sherry, but like everything she’s been through so far, it’s not going to be simple.
Opening the lab
As you leave the cable car, carry Sherry forward and to the right, going through the front door of the NEST facility.
Once inside, head over to the left and Claire will put Sherry down on the bed in this Security Room.
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With Sherry resting, pick up the map of the lab from the desk behind you, then go back out into the hallway.
To the left of the front desk with the Umbrella logo is a side-office with a Typewriter and an Item Box.
Store or retrieve any weapons and ammo you need, then head around to the northwest towards the Cafeteria.
In this spooky corridor, walk forward and turn left at the end, then right. The first door on your right goes into the unlit Cafeteria. Go inside and get ready to kill some zombies.
Kick things off by shooting the one directly in front of you, then move over to the left and deal with the one feasting on the corpse on the floor. The noise will wake up another to your right, so make sure you’re not surprised.
Once they’re done for, make your way to the far side of the cafeteria – taking out a fourth zombie on your way – and climb up the ladder.
Follow the shaft around, and drop down into the kitchen area. Then walk forward through the door. Be on guard, since a zombie might have woken up, but turn right once you’re through, and go into the nap room at the end of the hall.
Inside the Nap Room, search the lockers on your left to get an upgrade for the Spark Shot, then take the upgrade to your Umbrella wristband from the zombie’s wrist on your right. Combine it with your current wristband to get the General Staff band.
Now head back into the hallway where you left Sherry, then go through the door to the south and into the “Main Shaft”.
Take the note from the dead Special Forces soldier on your right, and your main objective will change.
Then pick up the Signal Modulator next to the dead guy, then turn around and go back to the Nap Room.
Examine the Signal Modulator in your inventory, switch it to the “OSS” channel, then match the dials to the screenshot below:
Then use it on the panel on the wall. This releases the zombie in the nap pod, so shoot it, but it also gives you access to the last Hip Pouch. You’ll need the extra space soon.
Now go back to the Main Shaft and extend the bridge using the console on the left.
Go across the bridge, then activate the bridge to get over to the East Area.
Walk through the corridor and into the lobby, there’s a Typewriter and some supplies around the room, so fill your boots.
When you’re done, go through the door next to the Umbrella logo to get to the Presentation Room.
Your main objective will now change. Turn and go through the door on your left, this leads to an overgrown corridor with a new enemy – plant zombies.
To kill them, you need to pop the pulsing bulbs that grow on their chest, arms and legs.
At the end of the corridor you’ll get into the Greenhouse Control Room.
Interact with the console in front of you to get the Dispersal Cartridge.
Then go over to the console on the right and enter the following codes:
These open the trap door and Drug Test Lab locks.
Now go out into the Greenhouse and bear left. This path takes you down over to the Drug Testing Lab.
Pick up the note from the unit to the left of the door and your objective will change again.
Sliding Puzzle
Then go over to the console in the corner of the room. Use the Dispersal Cartridge on the console, then move the containers to fill up the large container to the red line.
To do this, fill up the medium container so it’s completely full and the small container is two parts full.
Then move the containers and fill up the small container and the medium container is almost full.
Now move the large container and empty the liquid from the small container into it.
Then empty the liquid from the medium container into the now empty small container. This leaves one part of liquid in the medium container.
Now empty the liquid from the small container into the large one, and the puzzle is solved.
Retrieve the now full Dispersal Cartridge, and go back out into the Greenhouse. In the bottom right of the Greenhouse is a trap door. Head over, killing the plant monster on your way and go down.
At the bottom, go right and to the end of the passage collect the map of the level.
Now go back to the ladder and head left. Go through the door and you’re in walk right towards the Lounge.
There are a lot of zombies here, so a good way to deal with them is roll a frag grenade into the middle of them.
Examine the Signal Modulator in your inventory, change it to the URF channel, then match the dials.
Use the Modulator on the console on the back wall, which turns on the lights in the room.
Now turn around and walk forward towards the Low Temp Testing Lab.
As you get closer, a two Lickers will burst through the ceiling, so give the first a quick blast from your Grenade Launcher, then retreat backwards as you reload. Shoot the second one with another grenade while the first is stunned, then finish them both with your small arms.
Lab Computer Code Resident Evil 2
Then go into the Low Temp Testing Lab and walk around to the left. Go into the freezer and use your Dispersal Cartridge on the console inside.
This gives you the Herbicide. The easiest way back is to retrace your steps to the ladder and up into the Greenhouse. In the Greenhouse, run back up to the Greenhouse Control Room.
Then use the herbicide on the console. Now go back out into the Greenhouse and down the middle path. Then turn right and go around the back, picking the ID Upgrade chip up off the floor and combining it with your wristband.
Now turn around and run back through the Control Room, through the Presentation Room and the Lounge – fending off the plants along the way.
Go back out into the Main Shaft, then extend the bridge to the West Area.
Run over the bridge and into the new lab. Go through the broken door, then examine the Signal Modulator, change it to AWS and match the dials.
Use it on the wall console to turn on the lights.
Walk around to the Bioreactors Room, then go forward through the chemical shower.
Run across this next bridge and into the last lab. Turn left and interact with the biohazard chamber in front of you. This triggers a cutscene with Sherry’s locket.
With the antidote in hand, retrace your steps back to the Main Shaft.
Get out!
On the way back you’ll trigger a cutscene.
When you regain control, you’ll be in a boss fight.
To defeat the creature, you need to shoot the eyes on its knee, shoulder and back. Once you have, more eyes will burst out of its chest that you need to shoot.
The eye on the monster’s back is the most difficult to hit. So wait until it tries to grab a piece of machinery to throw at your to pick it off.
Once it’s down, go up the service lift in the corner of the room.
At the top head back out to the Main Shaft and to the room where you left Sherry.
After the cutscene, combine the level 4 chip with your wristband, then run with Sherry back to the elevator in the middle of the Main Shaft.
At the bottom, follow the room around and go through the door at the end.
Turn left, go down the stairs, then go through the door on your left.
Once you’re through, run to the small lift and go down.
At the bottom, sprint forward past the plant monsters through the steam. Just stick to the path moving forward and go through the door at the end.
Go down the ladder on your left, then through the door on your right at the bottom.
It’s locked, so Sherry will climb through to get it open. Hold off the plant monsters while she does, then run through the door.
In the next run keep running forward past the exploding machinery, then through the door. Now shoot the flaming zombie on the bridge and run past.
Keep running across the long bridge, then go through the door to the train platform.
Use the item box on the left to clear four spaces in your inventory.
Then run around to the other side of the train.
Go into the side office and pick up the Minigun on your left.
Now run to the train door and go inside.
On the floor at the front is the Joint Plug. Pick it up.
Run back to the office after the cutscene and use the plug on the console.
This sets off a cutscene, and when you get control, run back to the train.
Another cutscene starts, which triggers another boss fight.
Equip the minigun from your inventory and shoot the eyes on the monster’s chest. Eventually it’ll start to climb up the side of the shaft, keep shooting the eyes, and when it jumps onto the top of the train keep firing.
It’ll jump down again, so keep shooting the eyes. Eventually it’ll start to fall down and crawl along the floor towards you. Keep shooting the eyes and it’ll go down.
After the lengthy cutscene, you’ll regain control on the train.
Walk forward towards the end of the carriage and keep going.
At the end, the monster will try to break through again!
This time, unload as many bullets as possible into the beast. It’ll start to come towards you, and eventually you’ll see a huge eye appear in its mouth. Not like you’d need an invitation, but shoot the eye!
Keep shooting and you’ll trigger the final cutscene – congrats! You did it!
The reward for completing your second playthrough is the 4th Survivor Hunk campaign, along with a trophies and bonus items.